In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you’ll need to code your own Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that’s come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; “Did You Know?” tips offer insider advice and shortcuts; and “Watch Out!” alerts help you avoid pitfalls.
Learn how to...
* Code with properties, variables, functions, if/then statements, and loops * Organize information using arrays and dictionaries * Work with events to make things move, explode, count down, and do whatever you can imagine * Keep your code manageable with abstractions and object-oriented programming * Store data permanently to create leaderboards, inventories, and custom currency * Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world
Product Details
ISBN-13: 9780136829423
Media Type: Paperback
Publisher: Pearson Education
Publication Date: 12-23-2021
Pages: 384
Product Dimensions: 7.00(w) x 9.10(h) x 0.80(d)
Series: Sams Teach Yourself
About the Author
Roblox's mission is to bring the world together through play. Roblox enables anyone to imagine, create, and have fun with friends as they explore millions of immersive 3D experiences, all built by a global community of developers. Roblox is powered by a global community of more than 2 million developers who produce their own immersive multiplayer experiences using Roblox Studio, Roblox's intuitive desktop design tool. Roblox is ranked as one of the top online entertainment platforms for audiences under the age of 18 based on average monthly visits and time spent (ComScore).
Table of Contents
Table of Contents
Hour 1: Coding Your First Project Installing Roblox Studio Let’s Take a Tour Opening the Output Window Writing Your First Script Error Messages Leaving Yourself Comments Hour 2: Properties and Variables Object Hierarchy Keywords Properties Finding Properties and Data Types Creating Variables Changing the Color Property Instances Hour 3: Creating and Using Functions Creating and Calling Functions Understanding Scope Using Events to Call Functions Understanding Order and Placement Hour 4: Working with Parameters and Arguments Giving Functions Information to Use Working with Multiple Parameters and Arguments Returning Values from Functions Returning Multiple Values Returning Nil Dealing with Mismatched Arguments and Parameters Working with Anonymous Functions Hour 5: Conditional Structures if/then Statements elseif Logical Operators else Hour 6: Debouncing and Debugging Don’t Destroy, Debounce Figuring Out Where Things Go Wrong Hour 7: while Loops Repeat Forever, while true do Some Things to Keep in Mind while Loops and Scope Hour 8: for Loops How for Loops Work Nested Loops Breaking Out of Loops Hour 9: Working with Arrays What Are Arrays? Adding Items Later Getting Information from a Specific Index Printing an Entire List with ipairs() Folders and ipairs() Finding a Value on the List and Printing the Index Removing Values from an Array Numeric for Loops and Arrays Hour 10: Working with Dictionaries Intro to Dictionaries Adding and Removing from Dictionaries Removing Key-Value Pairs Working with Dictionaries and Pairs Returning Values from Tables Hour 11: Client Versus Server Understanding the Client and the Server Working with GUIs Understanding RemoteFunctions Using RemoteFunctions Hour 12: Remote Events: One-Way Communication Remote Events: A One-Way Street Communicating from the Server to All Clients Communicating from the Client to the Server Communicating from the Server to One Client Communicating from Client to Client Hour 13: Using ModuleScripts Coding Things Just Once Placing ModuleScripts Understanding How ModuleScripts Work Naming ModuleScripts Adding Functions and Variables Understanding Scope in ModuleScripts Using Modules in Other Scripts Don’t Repeat Yourself Dealing in Abstractions Hour 14: Coding in 3D World Space Understanding X, Y, and Z Coordinates Refining Placement with CFrame Coordinates Offsetting CFrames Adding Rotations to CFrames Working with Models Understanding World Coordinates and Local Object Coordinates Hour 15: Smoothly Animating Objects Understanding Tweens Setting TweenInfo Parameters Chaining Tweens Together Hour 16: Solving Problems with Algorithms Defining Algorithms Sorting an Array Sorting in Descending Order Sorting a Dictionary Sorting by Multiple Pieces of Information Hour 17: Saving Data Enabling Data Stores Creating a Data Store Using Data in the Store Limiting the Number of Calls Protecting Your Data Saving Player Data Using UpdateAsync to Update a Data Store Hour 18: Creating a Game Loop Setting Up Game Loops Working with BindableEvents Hour 19: Monetization: One-Time Purchases Adding Passes to Your Experience Configuring the Pass Prompting In-Game Purchases Hour 20: Object-Oriented Programming What Is OOP? Organizing Code and Projects Making a New Class Adding Class Properties Using Class Functions Hour 21: Inheritance Setting Up Inheritance Inheriting Properties Working with Multiple Child Classes Inheriting Functions Understanding Polymorphism Calling Parent Functions Hour 22: Raycasting Setting Up the Function to Raycast 3D Math Trick: Getting the Direction Setting Raycast Parameters 3D Math Trick: Limit Direction Hour 23: Plopping Objects in an Experience: Part 1 Setting Up the Object Creating a Plop Button Tracking Mouse Movements Previewing the Object Hour 24: Plopping Objects in an Experience: Part 2 Detecting Mouse Input Sending a Message to the Server Getting the Message Appendix A: Roblox Basics Keywords DataType Index Operators Naming Conventions Animation Easing Possible Solutions to Exercises