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Random Tables: Dungeons and Lairs: The Game Master's Companion for Creating Secret Entrances, Rumors, Prisons, and More

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Get ready to add even more dark and dangerous detail to your table fantasy tabletop role-playing game with hundreds of random tables designed to help you create epic storylines full of mysterious dungeons, secret entrances, and more!

Take your fantasy world to the next level, all with the roll of a dice! Random Tables: Dungeons and Lairs is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing game masters to generate on-the-fly content for their adventures traveling through dangerous dungeons, choosing room and hall aesthetics, and discovering unique sealing techniques.

Adventurers love to ask tough questions that can sometimes put game masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks:
  • What type of rumors are embedded into this dungeon?
  • What's this room's feature and how can I navigate it?
  • Is this door made from magical properties or is it normal?

Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your party will love your fast-paced and exciting adventures, and even you will be on the edge of your seat to see what happens next!


ISBN-13: 9781646043514

Media Type: Paperback

Publisher: Ulysses Press

Publication Date: 09-27-2022

Pages: 128

Product Dimensions: 7.30(w) x 8.90(h) x 0.40(d)

Dr. Timm Woods is a professional game master in Brooklyn, New York, running Dungeons & Dragons sessions for youth and adult groups. He received his PhD in 2018, studying the relationship between tabletop role-playing games like Dungeons & Dragons and classroom methodology. Timm has played D&D and other TRPGs for over two decades and loves to share the hobby with new fans. He offers game sessions to afterschool programs, families, groups of friends, and companies.

Table of Contents

Introduction 9

Random Dungeons 10

How to Use This Book 11

Dungeon Essentials 13

Dungeon Types (d10) 14

Current Status (d12) 16

Rumors (d100) 19

Original Builders (d100) 27

Location (d100) 31

Lighting (d20) 35

Magical Lighting (d20) 36

Temperature (d20) 37

Air Quality (d8) 38

Water Sources (d20) 41

Food Sources (d20) 42

Noises (d100) 44

Odors (d20) 47

Dungeon Facade (d20) 48

Entrance Defenses (d20) 52

Secret Entrances (d12) 55

Rooms & Hulls 57

Room Sizes (d100) 58

Floors (d100) 60

Ceilings (d100) 61

Walls (d100) 62

Room Quality (d10) 63

Room Functions (d100) 64

Room Features (d100) 82

Furniture (d20) 85

Containers (d20) 86

Paintings (d12) 87

Statues/Statuettes (d20) 89

Memorials (d12) 92

Dungeon Prison Quirks (d20) 94

Connections (d20) 97

Hallways (d20) 98

Stairs (d20) 98

Vertical Connections (d20) 99

Bridges (d20) 101

Bridge Width (d10) 101

Magical Bridge Properties (d8) 102

Chasms (d20) 104

Pits (d20) 104

Bottom of Pit (d20) 105

Rivers (d100) 107

Doors & Barriers 109

Doors (d100) 110

Door Material (d100) 111

Supernatural Doors (d100) 113

Door Concealments (d20) 118

Locks (d20) 121

Unique Sealing Method (d100) 122

Acknowledgments 128

About the Author 128