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Kokology 2: More of the Game of Self-Discovery

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Based on the bestselling Japanese phenomenon of addictive pop-quiz games that uses proven psychological principles to reveal your hidden attitudes about sex, family, love, work, and more, Kokology 2 offers more than 50 quizzes perfect for beginners and experienced kokologists alike.

Kokology, the study of kokoro ("mind" or "spirit" in Japanese), asks you to answer questions about seemingly innocent topics—such as which is the cleanest room in an imaginary house?—and then reveals what your answers say about you. Play it alone as a quest of self-discovery, or play with friends, if you dare!

Kokology 2 offers all-new insights into the surprising real you.

ISBN-13: 9780743222129

Media Type: Paperback

Publisher: Touchstone

Publication Date: 10-02-2001

Pages: 176

Product Dimensions: 5.00(w) x 7.00(h) x 0.60(d)

Isamu Saito, a renowned professor at Rissho University in Japan, is the author of a number of bestselling books on psychology and relationships. He created Kokology.

Read an Excerpt

Building a New Tomorrow

The clock struck twelve, the ball dropped in Times Square, and the sound of champagne corks popping was heard around the globe. And after all the buildup, hoopla, and hype, after the apocalyptic anxieties and eager anticipation, the world somehow managed to find its way safely into the new millennium. Looking back, we can see that the prophecies of doom were overblown and the Y2K bug seems like little more than a ploy to sell system upgrades. But we, the last children of the twentieth century, all shared for a moment that sense of newness and opportunity -- the chance to make a world better than the one we inherited and create a legacy to share with our children and theirs over the next thousand years.

1. You are working for an urban planning corporation and have been assigned to the community development team for a major new millennium project. You have been asked to come up with an inspirational theme for the city. What theme do you propose?

2. The project team has a number of members, each with a certain set of experiences and skills. Why do you think you were selected to participate in this project? (Give as many reasons as you like.)

3. What kind of person is the project manager? Describe his or her personality and qualities as a leader.


Key to "Building a New Tomorrow"

Towns and cities are natural symbols of social life. Most of the cities we are familiar with sprang up unplanned and spread outward and upward in a seemingly random fashion. But this scenario asks you to deliberately plan a city for the future, giving your mind the chance to express its vision of an ideal setting for human interaction. Your answers reveal your approach and feelings about the social world around you.

1. The theme you selected for the new city is something you feel is absolutely essential to your own happiness as a member of society. And for most people, that means the very thing they sense is most sorely lacking in their environment at present.

Was your theme something ideal, like "harmony," "peace," or "Mother Nature"? We all feel the need for more of those these days. Or did you pick something along the lines of a cartoon fantasy world where everyone smiles all the time and the sun is always shining? That may actually be an easier goal to achieve, but you're facing some strong competition in Orlando, Anaheim, and Tokyo.

2. The reasons you gave for being picked for the team are strengths you see in yourself that no one else recognizes. That may be because those "strengths" are not quite as strong as you might like to think. The people around you are the most objective judges of your potential. Don't be afraid to listen to what others have to say about your abilities -- their evaluations can steer you away from the dead-end streets of overconfidence and self-deception.

3. The team manager reveals your own image of yourself in the future. Do you see yourself developing into a supportive, motivated, and inspirational leader, or a harsh and unreasonable slave driver? If it's the latter, you may want to start reconsidering the particular path to personal development you're currently heading down. Even Scrooge got the chance to repent.

Copyright © 2001 by I.V.S. Television Co., Ltd., and Yomiuri Telelcasting Corporation

Table of Contents

Kokology 101 7
A Word from Professor Saito 9
Introduction to Kokology 2: Kokology and You 10
Playing the Game 11
When Is a Door Not a Door? 17
Postmarked: The Future 20
A Glazed Expression 23
Wave After Wave 26
Building a New Tomorrow 31
Dwellers of the Deep 35
Star Material 38
Heigh-Ho! 40
Cat Got Your Tongue? 42
Riding the Rails 45
The Mirror Doesn't Lie 49
Reading You Like a Book 52
Spill the Wine 56
[Your Name Here] 59
Where the Sky Meets the Sea 61
If the Shoe Fits 64
Skimming the Surface 66
Make a Wish 69
Dancing Waters 71
Happy Landings 74
Who's to Blame? 77
A Perfect Ten 79
Snip 82
When the Party's Over 85
A Little Horse Sense 88
Sweets for the Sweet 91
All Heaven's Children 94
Time for a Change 98
A Day to Remember 101
Winning Isn't Everything 104
Real Fear 107
Music Box 110
Some Room for Improvement 112
Just the Right Fit 115
A Shoulder to Cry On 120
At the Water's Edge 122
Simulacrummy 125
The Book of Life 127
Trauma Central 129
The Wheel of Fortune 131
When Your Tastes Have Grown Up 133
Returns Policy 137
Look Out Below! 140
Fore! 143
Oodles of Doodles 145
Ten Grand 148
Frozen in Time 151
Who's Got the Button? 153
Keeping the Peace 156
A Flash of Red 158
Funny Business 161
Seeking Applicants 164
Dream Home 169