Table of Contents
Acknowledgments xiIntroduction 1
1. Let’s Get Physical 7
1.1 Platforming Perils 7
1.2 Platforming in Three Dimensions 10
1.3 LittleBigPlanet: Exploring Physics through Gameplay 12
1.4 From 2D to 3D: Bending Laws in Portal 14
1.5 Exploring Reality with A Slower Speed of Light 18
1.6 Exploring Alternative Realities 21
1.7 Beyond Physics: Minecraft or Mine Field? 26
1.8 Closing Remarks 27
1.9 Addendum: Describing Distortion 29
2. Repeat Offenders 34
2.1 Let’s Play the Feud! 34
2.2 Game Shows and Birthdays 36
2.3 Beyond the First Duplicate 39
2.4 The Draw Something Debacle 41
2.5 Delayed Repetition: Increasing N 46
2.6 Delayed Repetition:Weight Lifting 48
2.7 The Completionist’s Dilemma 53
2.8 Closing Remarks 55
2.9 Addendum: In Search of a Minimal k 55
3. Get Out the Voting System 58
3.1 Everybody Votes, but Not for Everything 58
3.2 Plurality Voting: An Example 60
3.3 Ranked-Choice Voting Systems and Arrow’s Impossibility Theorem 61
3.4 An Escape from Impossibility? 66
3.5 Is There a “Best” System? 68
3.6 What Game Developers Know that Politicians Don’t 71
3.7 The Best of the Rest 76
3.8 Closing Remarks 82
3.9 Addendum: TheWilson Score Confidence Interval 83
4. Knowing the Score 86
4.1 Ranking Players 86
4.2 Orisinal Original 87
4.3 What’s in a Score? 91
4.4 Threes! Company 98
4.5 A Mathematical Model of Threes! 100
4.6 Invalid Scores 105
4.7 Lowest of the Low 109
4.8 Highest of the High 116
4.9 Closing Remarks 121
5. The Thrill of the Chase 122
5.1 I’ma GonnaWin! 122
5.2 Shell Games 123
5.3 Green-Shelled Monsters 125
5.4 Generalizations and Limitations 129
5.5 Seeing Red 131
5.6 Apollonius Circle Pursuit 134
5.7 Overview of aWinning Strategy 136
5.8 Pinpointing the Intersections 141
5.9 Blast Radius 145
5.10 The Pursuer and Pursued in Ms. Pac-Man 148
5.11 Concluding Remarks 153
5.12 Addendum: The Pursuit Curve for Red Shells and a Refined Inequality 153
6. Gaming Complexity 158
6.1 From Russia with Fun 158
6.2 P, NP, and Kevin Bacon 160
6.3 Desktop Diversions 165
6.4 Platforming Problems 169
6.5 Fetch Quests: An Overview 170
6.6 Fetch Quests and Traveling Salesmen 175
6.7 Closing Remarks 183
7. The Friendship Realm 184
7.1 Taking It to the Next Level 184
7.2 Friendship as Gameplay: The Sims and Beyond 186
7.3 A Game-Inspired Friendship Model 190
7.4 Approximations to the Model 193
7.5 The Cost of Maintaining a Friendship 195
7.6 From Virtual Friends to Realistic Romance 198
7.7 Modeling Different Personalities 200
7.8 Improving the Model (Again!) 203
7.9 Concluding Remarks 209
8. Order in Chaos 210
8.1 The Essence of Chaos 210
8.2 Love in the Time of Chaos 211
8.3 Shell Games Revisited 216
8.4 How’s theWeather? 223
8.5 Concluding Remarks 225
9. The Value of Games 227
9.1 More Important Than Math 227
9.2 Why Games? 230
9.3 What Next? 242
Notes 244
Bibliography 269
Index 273