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Sketching for Animation: Developing Ideas, Characters and Layouts in Your Sketchbook

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Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques.

With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turbaning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.

ISBN-13: 9781350087095

Media Type: Paperback(Reprint)

Publisher: Bloomsbury Academic

Publication Date: 08-22-2018

Pages: 352

Product Dimensions: 8.10(w) x 10.60(h) x 0.60(d)

Series: Required Reading Range

Peter Parr, Reader in Animation (Rtd) and MA Supervisor for The Arts University at Bourbanemouth (AUB), UK.

Table of Contents

Introduction
Part One: Drawing and Sketching Techniques
1. Using Simple Shapes
2. Put it in Perspective
3. Drawing Figures and Animals
4. Drawing the 'scapes: land, town and sea
5. Capturing Movement

Part Two: Design and Development
6. Developing Ideas
7. Character Development
8. Layout and Background Design

Glossary
Bibliography
Index