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Technical Theater for Nontechnical People

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Written with clarity and humor, this is the definitive user's guide to developing the technical skills and practical know-how that are crucial to working successfully on any staged event.

From scenery to lights to sound to props, readers are walked through every aspect of the backstage environment and shown how to run stage performances just like the pros. Also helpful to anyone planning fashion. sports, politics, or other public events, the book offers great tips for producing memorable parties, product launches, conventions, and press conferences.

ISBN-13: 9781621535423

Media Type: Paperback

Publisher: Allworth

Publication Date: 11-22-2016

Pages: 404

Product Dimensions: 5.90(w) x 8.80(h) x 1.20(d)

Drew Campbell has been in the entertainment business as a stage technician, designer, film lighting technician, director, and teacher for more than thirty years. He has run his own business as an industrial videographer and editor, has worked backstage on hundreds of productions, including drama, opera, dance, fashion shows, conventions, horse shows, and athletic events and has taught at San Francisco State University for seven years. He is the author of Technical Films and Television for Nontechnical People (Allworth) and lives in Los Angeles, California.

Table of Contents

Dedication ix

Foreword to the Third Edition xi

General Notes xiii

Chapter 1 Breaking It Down: Who Does What 1

Costumes 4

Props 4

Lighting 4

Sound 5

Stage Management 5

Scenery 6

Chapter 2 Touring a New Space: What to Look for 9

Is This the Right Space for You? 10

Space for Stuff 11

Space for People 12

The Rigging System 13

The Lighting System 15

The Sound System 16

Monitors and Headsets 16

Masking and Sightltnes 18

Chapter 3 Space, Texture, and "The Statement": Scenic Design 19

The Statement: The Big Picture 21

How to Read a Script like a Set Designer 23

The Backstage Survival Guide to Reading a Floor Plan 25

Texture and Color: Giving the Show a "Look" 29

Chapter 4 The Tools of Scenery: Surface, Texture, and Tricks 33

A Place to Stand: Platforms, Stairs, and Ramps 33

A Surface to Look At: Walls, Drapes, Fabric, and Paint 38

Real Things: Doors and Windows and So on 52

Moving Stuff Around: Gripping, Rolling, and Flying 55

The Backstage Survival Guide to Scene-Change Choreography 66

Playing with the Audience: Special Effects and Illusions 69

Chapter 5 Lighting Design: Illumination, Mood, and Focus 81

Illumination: First and Foremost 8L

Mood and Atmosphere: Angles and Color 90

Creating Focus: Specials and Follow Spots 93

Where the Show is (and Isn't): House Lights and Actors in the Audience 94

Moving the Show Forward: Cues, Timing, and Blackouts 95

Lighting for Dance 97

Lighting for Musicals 99

Lighting for Fashion 101

Lighting for Video 102

Lighting for Rock and Roll 105

Chapter 6 The Tools of Lighting: Seeing the Power 111

The Birds and the Bees: Where Does Power Come From? 111

Protecting Yourself: Circuit Breakers and Fuses 117

Protecting Your Equipment: Surge and Spike Protection 120

Protecting both You and the Equipment: Grounding 121

Highways and Byways: Outlets and Plugs 122

Taming the Beast: Dimmers and Control Consoles 123

The Real Workers: Lighting Instruments 144

Other Types of Lights 166

Color My World: The Joy of Filters 172

Putting it in the Theater: Lighting Positions 174

Chapter 7 Costume Design: Character, Period, and Function 177

Character 179

Period 182

Function 185

The Costume Sketch 187

Chapter 8 Costume Construction: Shopping, Draping, and Stitching 189

Building 190

Draping 192

Buying 193

Renting 194

Pulling 194

Fittings and Measurements 195

Fabric Augmentation 196

Dealing with Hair 197

One Final Note 197

Chapter 9 Sound Design: Audible Atmosphere 199

Step One: Making It Audible 201

Defining the Content 209

Finding the Content 214

Chapter 10 The Tools of Sound: Source, Signal, and SPL 217

The Signal Chain 218

Sources: Where it all Begins 221

Mixing: Telling the Sound Where to Go 253

Processing: Sculpting the Sound 257

Amplification: We are Going to Pump You Up 260

Speakers: The Bottom Line 262

Chapter 11 Show Control: Why Can't We All Just Get Along? 265

Synchronous Versus Asynchronous 266

Event-Based Versus Time-Based 267

Interfaces 269

Dedicated Show-Control Computers 271

Midi Show Control (MSC) 272

Pc Versus Plc 273

Entertainment Protocols 274

Chapter 12 Properties: Research, Detail, and Crafts 277

The Artisan 277

The Detailer 278

The Researcher 278

Making a Prop List: When to Buy, Borrow, or Build 279

Furniture: Why the Stage Isn't Like Real Life 2§2

Weapons: Safety and Proper Handling 285

Handling Props during the Show: Prop Tables 287

Chapter 13 Stage Management: The Great Communicators 289

Communication: The Central Issue 29O

From Coffee Shop to Load-Out: Schedules 292

Lists and Lists and Lists of Lists 298

Preparing the Rehearsal Space and Running Rehearsals 303

The Actors' Backstage Survival Guide to Tech Rehearsal 308

Opening Night and the Sun 312

The Payoff: Calling the Show 314

Chapter 14 How to Do a Show in a Hotel: Corporate Theater 319

Lighting: Trees, Trusses, and the Demon Track Light 319

Sound: Plug and Play or Truck It In 327

Scenery: Four Feet by Whatever 328

Projectors and Projection Systems 329

Playing Twenty (Or More) Questions: Things to Ask and to Know 331

Chapter 15 The Essentials: Things You Should Know and Things You Should Own 337

Things Every Show Person Should Know 337

Things Every Show Person Should Own 339

Things Every Theater Should Own 340

In Closing 343

Glossary 345

Bibliography 375

Index 379