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Blender For Dummies

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Make your 3D world a reality

Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool.

Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all!

  • Create 3D characters—no experience required
  • Build scenes with texture and real lighting features
  • Animate your creations and share them with the world
  • Avoid common rookie mistakes

This book is the ideal starting place for newcomers to the world of 3D modeling and animation.

ISBN-13: 9781394204045

Media Type: Paperback(5th ed.)

Publisher: Wiley

Publication Date: 10-24-2023

Pages: 432

Product Dimensions: 6.00(w) x 1.25(h) x 9.00(d)

Jason van Gumster, author of all previous editions of Blender For Dummies, has used Blender in animation, video, and digital design for over 20 years. A Blender Foundation Certified Trainer, he has taught numerous students and serves as lead moderator on BlenderArtists.org, the largest Blender community website.

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Table of Contents

Introduction 1

Part 1: Wrapping Your Brain Around Blender 7

Chapter 1: Discovering Blender 9

Chapter 2: Understanding How Blender Thinks 25

Chapter 3: Getting Your Hands Dirty Working in Blender 63

Chapter 4: Working in Edit Mode and Object Mode 77

Part 2: Creating Detailed 3D Scenes 111

Chapter 5: Creating Anything You Can Imagine with Meshes 113

Chapter 6: Sculpting in Virtual Space 157

Chapter 7: Using Blender’s Non-Mesh Primitives 189

Chapter 8: Changing That Boring Gray Default Material 229

Chapter 9: Giving Models Texture 267

Chapter 10: Lighting and Environment 297

Part 3: Get Animated! 333

Chapter 11: Animating Objects 335

Chapter 12: Rigging: The Art of Building an Animatable Puppet 367

Chapter 13: Animating Object Deformations 411

Chapter 14: Letting Blender Do the Work for You 433

Chapter 15: Making 2D and 2.5D Animation with Grease Pencil 461

Part 4: Sharing Your Work with the World 497

Chapter 16: Exporting and Rendering Scenes 499

Chapter 17: Editing Video and Animation 513

Chapter 18: Compositing Images and Video 531

Chapter 19: Mixing Video and 3D with Motion Tracking 553

Part 5: The Part of Tens 577

Chapter 20: Ten Tips for Working More Effectively in Blender 579

Chapter 21: Ten Excellent Community Resources 589

Index 597